mission: water

I was part of a small team at WGBH developing an educational VR experience for the classroom in partnership with Microsoft.

Working with assets provided by NASA, I created semi-realistic terrains and environment designs for four locations in the solar system: Mars, Ceres, Europa, and Enceladus. I worked in Maya, Photoshop, and Unity to create all environments, props, textures, materials, and lighting systems.

 

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